![]() ![]() The English Armada The Greatest Naval Disaster in English History Grants 1 free promotional level as well as 200% combat experience to a naval unit.Chapter 27 Essex, Cárdenas and the WindmillsĪbbreviations for Locations of Documents Consulted Grants 1 free promotional level as well as 100% combat experience to a naval unit. ![]() Triggers the Eureka moment for one random technology from the Atomic or Information Era. +20% Production towards units of the Naval Raider promotion class. Grants 1 promotion level and +75% combat experience to a military naval unit. Instantly creates a Battleship unit with 1 promotional level.Īccumulate 25% less war weariness than usual. Grants 1 promotion level and +50% combat experience to a military naval unit. Military units get +60% rewards for plundering sea Trade Routes. Instantly creates an Ironclad unit with 1 promotional level. Military units get +50% rewards for plundering sea Trade Routes.įorms an Armada out of a military naval unit. Military units get +40% rewards for plundering sea Trade Routes. Grants 1 promotional level to a naval unit.įorms a Fleet out of a naval military unit.Īllows all naval units to move over ocean tiles without the required technology. Great Admiral points are primarily earned through building Harbor districts and Harbor buildings. This passive effect only extends to units within that Admiral's era and the immediately succeeding era. To maintain this passive effect, Great Admirals must not be "spent" or have their active effect used. Each Great Admiral passively provides +5 Combat Strength and +1 movement to each friendly naval unit within 2 tiles. Great Admirals are equivalent to the Great Generals for naval units. ![]()
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